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- >Yes, I think this is correct... of course, 'test' versions could have the
- >registered check removed. :)
- >
- >(especially as I only have shareware Doom 1 [but reg. Doom 2...])
-
- 8-)
-
- >> BTW Anthony, will GEM DEU allow the user to load in and replace
- >> graphics in BMW files one at a time? I know that the Doom license prevents
- >> the user from just replacing some graphics, all have to go at once don't
- >> they?
- >
- >I think this is an engine thing - in Doom, it will ONLY read sprites/textures
- >from one wad file. Thus, if you want to add a sprite, you must create all
- >of the sprites (or copy them all into your new WAD, which you could not then
- >distribute).
-
- Yes, I really meant replacing one entry in the file at a time.
-
- >A PWAD with only some of the graphics wouldn't work with the Doom engine...
-
- No, but you could have blank entries in the WAD, or lots of
- textures with the same graphic (a default one or something). You'd just
- have to make sure that you only use your new textures in your new level,
- and none of the original ones.
-
-
- Have another day.
-
- Robin Ball
-
-
-